Pascal Luban

Game designer & creative director, freelance

22 years of experience serving studios and publishers

Pascal Luban

Game designer & creative director, freelance

22 years of experience serving studios and publishers

I am a freelance creative director and game designer based in France. I have worked in the game industry as game or level designer since 1995 and I have been commissioned by major studios and publishers including Activision, SCEE, Ubisoft and DICE. In particular I was Lead Level Designer on the "versus" multiplayer versions of both Splinter Cell -  Pandora Tomorrow and Chaos Theory, I designed CTF-Tornado, a UT3 mod multiplayer map built to showcase the applications of physics to gameplay, I was Creative Director on Wanted – Weapons of Fate and lead game designer on Fighters Uncaged, the first combat game on Kinect.

My first game for mobile platforms, The One Hope, was published in 2007 by the Irish publishers Gmedia and has received the Best In Gaming award at the 2009 Digital Media Awards of Dublin.

Leveraging my design experience on console and PC titles, I am also working on social and Free-to-Play games. I contributed to the game design of Kartoon, a Facebook game developed by Kadank, and completed several design missions for numerous clients, including Ooblada’ successful Treasure Madness, and My GP Team on iOS/Android.

I am a regular contributor to Gamasutra and gives master classes throughout the world.