Master classes are one-day intensive sessions where I have condensed all my expertise and experience.They are not theorical and they deal with practical issues game designers are facing. They target game and level designers, producers and design leads. Their format is adapted to studio but I also offer versions for higher education schools.
Master class 1 - Introductory Freemium Design
This version covers the basics and answers most of the answers non-game designers have regarding the design of freemium game. It focuses on retention, short to long term, and the selection of monetization strategies.
Master class 2 - Advanced Freemium Design
Specifically designed for game designers that master the basics of freemium design, it covers how to control the player’s progression, how to define the prices of items sold in soft currencies and issues for a freemium title for hardcore gamers.
Both freemium classes can include 2 hours doctoring on one of your games, either under development or already published.
Master class 3 - Level design development
Opened to both level and game designers, this class focuses on key rules to follow when preparing a level design and production documents.
Want more info? Contact me