Game designer & creative director, freelance
22 years of experience serving studios and publishers
Game designer & creative director, freelance
22 years of experience serving studios and publishers
Subscription 2.0 - Will it become tomorrow’s business model?
Star Wars Battlefront 2 controversy: Has EA killed the premium + IAP business model?
What went wrong with Star Wars - Battlefront 2 and, most importantly, how could we properly implement this business model in triple-A titles?
Check out my last blog entry: Will current games turn eSport into a mass-market affair?
I will attend the first edition of the Tehran Game Convention (July 6th to 7th) and give the advanced version of my master class on freemium design.
I will give my master class and a workshop on freemium design in Krakow, Poland, May 18th and 19th, right before Digital Dragons game conference in the beautiful city of Krakow, Poland.
I will attend Quo Vadis in Berlin, April 24th to 26th, and give a talk on early retention in freemium games.
I will attend Gaming Istanbul 2017, February 1st to 3rd, and give a talk on early retention in freemium games.
The last part of my feature on the DESIGN OF EPISODIC GAMES has been published on Gamasutra. It covers the strengths and weaknesses of this emerging way to design games and concludes with key learnings.
A new battle has been published in the Wars and Battles wargames portal: October War.
Subscription 2.0 - Will it become tomorrow’s business model?