Pascal Luban

Game designer & creative director, freelance

22 years of experience serving studios and publishers

Pascal Luban

Game designer & creative director, freelance

22 years of experience serving studios and publishers

Do you have a game idea or an IP for which you need a game concept?  Based on your constraints and your strategy, I can develop coherent and professional game concept documents.

The One Hope, an action-adventure game for Nokia 60 that I designed from scratch for the Irish publisher Gmedia, received the Best In Gaming Awards at the 2009 edition of the Digital Media Awards in Dublin.

Whether it is a game under development or already published, I can assess its strengths and weaknesses and suggest practical improvements. I can also apply my analytical skills to level design thanks to my broad experience in that field.

I can assist your team working on a game, either by contributing to your game design effort on specific points or by bringing an outside eye and making proposals for improvement. Level design is one of my strongest areas of expertise.

I can handle for you all your game design needs for a given project - concept, story, full game design document, detailed level design - and ensure the homogeneity of its various components.

Beside assessing the ARM strategy (Acquisition, Retention, Monetization) of your game, I can also help you control your player’s progression and define the soft currency prices for your items.

Nothing beats playtests to ensure the quality of your players’s experience. I cant help you set up your own internal playtest structure or assist to prepare playtest sessions handled by an outside company.

Strong narrative is what will take games to the next level, but how to properly integrate it with traditional game structures? I can help you define an effective game concept around your story or define a compelling and strong story for your gameplay.

Master classes are one-day intensive sessions where I have condensed all my expertise and experience. They are not theorical and deal with practical issues game designers are facing. 

My Master classes target game and level designers, producers and design leads. Their format is adapted to studio but I also offer versions for higher education schools.

The Game Design Toolbox is an iOS/Android app I developed to provide high quality game design tutorials. Each tutorial is dedicated to a specific design issue and is illustrated by examples from actual game design documents.