Project Argo - Bohemia Interactive
Wars and Battles - The wargame portal on iPad
Cabela's African Adventures (2013)
Tropical Wars - freemium game on iOS and Android
Splinter Cell - Chaos Theory multiplayer
Twist & Pop: Match-3 game
Battlefield - Bad Company
Hockey Legends - Freemium game on iOS and Android
Fighters Uncaged - First combat game for Kinect
Kartoon - Freemium racing game on Facebook
Cabela's Hunting Expeditions
Splinter Cell - Pandora Tomorrow multiplayer
Wanted - Weapons Of Fate
Alone In The Dark - The New Nightmare
AR Drone - Augmented reality game
Self-Defense Training for Kinect
M&Ms - The Match
Venise, the MMO of trade, conspiracy and political intrigue
The One Hope -The action-adventure game for Nokia 60 phones
Treasure Madness - Facebook social game
I need the full game design for a free-to-play game
How can I adapt my game concept to the free-to-play business model ?
I need to assess a game or a level design
How can I train my design team?
I need a multiplayer game design AND level design that will take advantage of each other
I need a design for my social game concept
I need a concept that captures the essence of a license
How can I tune a free-to-play game before I have any data?
How can I build the difficulty curve of my game?
How can I set up my internal playtests at a minimum cost?
How can I train one of my staff in playtest management ?
I need a multiplayer high concept with a strong level design
How can I make playtests relevant to my needs ?
How can I use playtest to tune my multiplayer game ?
I have published on Gamasutra a three-parts feature on the design od episodic games