References - Clients

My references

By CLIENTS

Lead level designer (on the multiplayer version) of two Splinter Cell games

"Pascal has a vibrant energy that brims over to his peers. He's completely focused and dedicated to the task. He has also a good knowledge of production process, and level design theories. I liked working with him and was totally satisfied with the final result."


Daniel Palix, producer (Ubisoft)


Game and level design consultant on three hunting games

"Pascal was a designer and a consultant working with me at Activision. Pascal did an outstanding job of integrating with the team. His depth of knowledge and insight about game design issues helped us quickly improve our design process. Pascal has experience on both mobile and console. I highly recommend working with Pascal.."


Gregory Edwards, senior producer (Activision)


Game design consultant

Title name withheld

"'I have been working with Pascal on different projects and he has always shown a real dedication on the game design itself (building coherent structures, shaping and improving it all along) and also on the pedagogy around it: explaining his choices, providing benchmarks and studies... Definitely a strong asset for anyone needing game design insights.."


Xavier Marot, production director (Focus Home Interactive)


Game & level design consultant on Vigor and Project Argo

"'Pascal was a great mentor for our game designers and level designers at Bohemia Interactive. He helped us a lot with our effort to make Vigor fun but also a functional F2P title."


Jarek Kolar, Development director (Bohemia Interactive)


Game  consultant on Diggy's Adventure

"Pascal did an assignment for us. He proposed numerous out of the box solutions with concrete steps. Pascal confirmed for us where we were not sure and actually brought a new monetization perspective as well. Pascal’s communication was clear, timely, keeping deadlines, and structured.."


Lucia Šicková, Chief learning officer (Pixel Federation)


Game consultant on My GP Team

"I've worked with Pascal for the design of one of our games and my company received a high quality professional and detail-oriented advice. With his suggestions we had a better performance on the market and we used many of the tips he gave us in the development of other games.."


Matteo Palumbo, CEO (Interactive Project)


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