Training and workshops

Training & workshops

"During the Master Class session, Pascal introduced our team to a wide array of monetization and game design strategies. He has a very wide breadth of knowledge from mobile, browser to PC F2P best practices, which is very helpful for helping teams think outside of the box. Highly recommend Pascal!."

Rob Thompson - Publishing Producer  - Wargaming Alliance


"Pascal Luban gave a master class on the design of free-to-play games to our students in Frankfurt. They gave very good feedback on the quality of the class and its workshop."

Heico Purwin - Director - Games Academy (Frankfurt)


"A F2P workshop with Pascal Luban was a profound guide to understanding the fundamentals of F2P game design. Pascal is a very engaging speaker, open to all questions and doubts from the audience. During the workshop he gave very valuable points and remarks. We highly recommend Pascal and his class."

Anna Krampus-Sepielak - Digital Dragons Project Manager  - Krakow Technology Park


Workshops

Workshop # 1

Economic design

The purpose of this workshop is to give attendees the tools to define two key dimensions of economic design:



  • The construction of progression curves
  • The definition of prices for items sold in soft currencies.


The workshop features short presentations and practical exercises.

Workshop # 2

User experience assessment, playtest and soft launch

User experience assessment is the quality insurance of a game. This master class / workshop will introduce the various methods to assess user experience and will train you to set them up.


The masterclass exists in different format: Lecture or workshop featuring short presentations, case studies and group work under my guidance.


Workshop # 3

Open world level design

In open world games, the map is more important than the game system. Why? Because game systems in open world games are very classical; innovation and creativity lie in the map itself.


The purpose of this workshop is to give attendees a work method to define the map for open world games.

Attendees will develop their high level vision for the map of an open world game.


The masterclass exists in different format: Lecture or workshop featuring short presentations, case studies and exercises under my guidance.


Workshop # 4

Storytelling in games

The object of this workshop / masterclass is to give attendees practical knowledge on how to write convincing narratives for their games. It is organized around two modules:


  • Techniques to develop professional storytelling
  • Design strategies to implement strong narratives that will blend well with strong gameplays


During the workshop, attendees wil develop their own story pitch.


Workshop # 5

Creative strategies to develop a game concept and an effective pitch deck

The game concept is the foundation of a game project whose development will take many months or years. If it is not properly defined, the game will not meet its objectives in terms of audience, monetization and effectiveness in communication.


Once a team has a solid concept, or a prototype, the next step is often to find a publisher. The pitch deck is the way to present it and to seduce potential partners.


This workshop / masterclass is built around the following modules:


  • Understanding the concept of effective creativity
  • Key questions to answer before defining a game concept
  • Best practices to develop an effective pitch deck.


The masterclass exists in different format: Lecture or workshop featuring short presentations, case studies and exercises under my guidance.


A few clients:


Share by: