I am a freelance creative director and game designer based in France. I have worked in the game industry as game or level designer since 1995 and I have been commissioned by major studios and publishers including
Activision,
SCEE,
Ubisoft
and
DICE. In particular I was lead game designer on
Alone In The Dark - The New nightmare, Lead Level Designer on the multiplayer versions of both
Splinter Cell - Pandora Tomorrow
and
Chaos Theory, Creative Director on
Wanted - Weapons of Fate
and lead game designer on
Fighters Uncaged, the first combat game on Kinect.
My first game for mobile platforms,
The One Hope, was published in 2007 by the Irish publisher
Gmedia
and has received the Best In Gaming award at the 2009 Digital Media Awards of Dublin.
Leveraging my design experience on console and PC titles, I am also working on mobile and Free-to-Play games. As design consultant, I contributed to numerous titles, including
Diggy's Adventure,
Airlines Commander
and
Nitro Nation
I am a regular contributor to
Game Developer
and gives master
classes throughout the world.