Bio


I am a freelance creative director and game designer based in France. I have worked in the game industry as game or level designer since 1995 and I have been commissioned by major studios and publishers including Activision, SCEE, Ubisoft and DICE. In particular I was lead game designer on Alone In The Dark - The New nightmare, Lead Level Designer on the multiplayer versions of both Splinter Cell - Pandora Tomorrow and Chaos Theory, Creative Director on Wanted - Weapons of Fate and lead game designer on Fighters Uncaged, the first combat game on Kinect.

My first game for mobile platforms, The One Hope, was published in 2007 by the Irish publisher Gmedia and has received the Best In Gaming award at the 2009 Digital Media Awards of Dublin.

Leveraging my design experience on console and PC titles, I am also working on  mobile and Free-to-Play games. As design consultant,  I contributed to numerous titles, including Diggy's Adventure, Airlines Commander and Nitro Nation

I am a regular contributor to Game Developer and gives master classes throughout the world.


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